Following a vision of global harmony courtesy of Pokemon Go, it's beyond doubt that the creature-catching series is about as mainstream gaming titles around. Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The continued excitement around card prices guarantees almost daily Pokémon news stories. It would be difficult to find a Pokémon game that didn't sell at least a couple million units. Even, unofficial Pokémon games go viral annually.
Yet in spite of that ubiquity and fame, there are still Pokémon games that remain underappreciated. These represent games that didn't get their proper due, or were buried by the excitement of the mainline series. These are Pokémon games released on ill-fated consoles or services, or were early forays onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got sequels or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?
Pokemon Ranch: The Chill Precursor
Too many Pokémon games emphasize the combat element of the series, and far too few of them focus on the ordinary realities that would come with owning a pet. Admittedly, modern titles include small features like these in recent entries—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from different games. Critical reception from its release said Ranch was a bad if not outright hideous game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your pals. The activities with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.
Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was before the proliferation of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your creatures as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so remarkable, there's a Twitch stream dedicated to running the game continuously. The individual who operates the channel states that, after nearly two decades of playing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Tactical Tabletop Game Lost
Are you aware that Pokémon once had an official tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and features in general," a user wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.
With dozens of mainline entries and spin-offs, chances are that I didn't mention that particular Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu